Posted this on G+ a few weeks ago;
Here's 'nother fine example of the way my brain works..;
'What's the Rate of Compression for a tome of clear thought and the like?'
the 5e DMG rules text for all six manual/tome entries states, that one must be studied for 48 hours in the span of 6 days, so (at least) 8 hours per day.
Conveniently, the rules for training for a tool proficiency (or even a skill proficiency, going by DMG p.231) call for 250 days of training, also assuming 8 hours per day.
So, you may assume that I'm now going to divide 250 by 6 and get 41 2/3, but I'm not satified by that answer!
For, on page 170 in the 5e PHB, the 'Skilled' feat allows a PC to 'gain proficiency in any combination of three skills or tools of your choice' and in other parts of the book, feats are called out as being equivalent to a 2-point 'bump' in an ability score.
So I'd argue that the math is 750/6 = 125, which just goes to show how powerful magic is.
Of course, this leaves room for readable magic items of lower rarity that have a worse compression rate, or that 'only' grant a proficiency.
Or even a compendium of amazing feats that, you guessed it, allows you to pick a bonus feat instead of bumping a predetermined ability score..
Here's 'nother fine example of the way my brain works..;
'What's the Rate of Compression for a tome of clear thought and the like?'
the 5e DMG rules text for all six manual/tome entries states, that one must be studied for 48 hours in the span of 6 days, so (at least) 8 hours per day.
Conveniently, the rules for training for a tool proficiency (or even a skill proficiency, going by DMG p.231) call for 250 days of training, also assuming 8 hours per day.
So, you may assume that I'm now going to divide 250 by 6 and get 41 2/3, but I'm not satified by that answer!
For, on page 170 in the 5e PHB, the 'Skilled' feat allows a PC to 'gain proficiency in any combination of three skills or tools of your choice' and in other parts of the book, feats are called out as being equivalent to a 2-point 'bump' in an ability score.
So I'd argue that the math is 750/6 = 125, which just goes to show how powerful magic is.
Of course, this leaves room for readable magic items of lower rarity that have a worse compression rate, or that 'only' grant a proficiency.
Or even a compendium of amazing feats that, you guessed it, allows you to pick a bonus feat instead of bumping a predetermined ability score..
Item Crafting Dnd 5e
One corner and one side won't do it. Also, combat advantage in 4e was only +2, whereas advantage in 5e is approximately equivalent to +5. Flanking doesn't exist in the standard 5e rules, but I believe there is an optional rule in the DMG for it. https://denever100.weebly.com/blog/if-your-pokemon-is-confused-how-does-non-dmg-skills-work-in-tcg. https://denever100.weebly.com/blog/cisco-anyconnect-secure-mobility-client-download-mac. Mac cleaner cnet. Questionable Arcana Item Crafting Rules At A Glance. Overview: The Questionable Arcana Crafting System is a homebrew set of rules that builds on the RAW crafting system. The goal of the system is to increase the rate that items are crafted while introducing an element of variability(aka dice rolling).